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SA-MP 0.3.7 in dev.

Started by Dobby, January 17, 2015, 16:56

Hobo

If collisions are per player then you could do it for certain score unless they're wanted.


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[shadow=black,left]My PC Specs:
-AMD Ryzen 7 2700X
-EVGA RTX 3080
-ASUS Prime X470-Pro Motherboard
-CORSAIR Vengeance RGB PRO 32GB RAM
-ADATA SX8200 NVME SSD 960GB
-Seagate IronWolf Pro 8TB HDD
-Western Digital Blue 2TB HDD
-ADATA Ultimate SU800 2TB SDD x2
-ADATA Ultimate SU800 1TB SSD x2
-Corsair HX750 Professional PSU
-NZXT H440 white/black case
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TheSandman

Quote
Fixes camera collisions on objects and vehicles that are outside the normal world map.
Well its about time!
25/8/11 - 4/10/15: 1502 days of continuous staff duty C:-)

Eurobeat

Quote from: TheSandman on January 18, 2015, 01:49
Quote
Fixes camera collisions on objects and vehicles that are outside the normal world map.
Well its about time!

aww no more spying on people on the other side of walls

TheSandman

Quote from: FishRSA on January 18, 2015, 01:58
Quote from: TheSandman on January 18, 2015, 01:49
Quote
Fixes camera collisions on objects and vehicles that are outside the normal world map.
Well its about time!

aww no more spying on people on the other side of walls
Next itll have to be the cars damaging on mapped land.
25/8/11 - 4/10/15: 1502 days of continuous staff duty C:-)

Dobby

Update:

Its released here: http://forum.sa-mp.com/showthread.php?t=559572


SA-MP 0.3.7 RC

The 0.3.7 RC is a testing version for an update to SA-MP's 0.3 branch. The official release will come once the testing phase is complete.

Updates:

SA-MP 0.3.7 RC1 Client/Server update

- Adds UI font size, face, weight changing.
UI font size can be changed with the /fontsize command in the client. Valid fontsize is -3 to 5.
- Although not officially supported, the font face and weight can be changed by editing the sa-mp.cfg file:
Code:
fontface="Comic Sans MS"
fontweight=1
Supported font weights are 0 = BOLD (default) and 1 = NORMAL.

- The SA-MP client will now dynamically select the steaming memory amount for GTA:SA based on how much RAM is available. If you have a 'streaming memory fix' mod, it should no longer be needed and you should delete it. The streaming memory stats are available under the F5 screen in SA-MP.

- Adds over 240 objects created by Matite.
- Example scripts for using some of the new objects/features, including stunt_island.pwn, modular_island.pwn, ls_beachside.pwn etc.
- Adds fishing idle animation and example script.
- SelectObject() function can select objects that have no collision.
- Scoreboard will be larger if the game resolution is bigger than 800x600.
- Adds checks for bad floats/vectors in bike lean, train speed, camera's AimZ, bullet offset.
- Adds DisableRemoteVehicleCollisions() function to disable collisions between vehicles driven by other players.
- The editor 'Test' mode time/weather is now fixed. You can change the time/weather with /set_time and /set_weather.
- Default draw distance for editor 'Test' mode objects is 599.0.
- Removed the Idle camera (camera shake).
- Adds connection cookie system to prevent spoofed connection flooding.
- Syncs the weapon ID with the shot info, meaning there is no chance of shot/weapon desync in the OnPlayerWeaponShot callback.
- Fix camera collision problem when objects attached to vehicle you are in.
- Fixes for vertex lighting/time of day updates when an object has a draw distance > 300.0.
- Fixes UV texture animation on objects with > 300.0 draw distance.
- Fixes camera collisions on objects and vehicles that are outside the normal world map.
- Adds weather cull zones for Verona mall, LS BeachSide, LS Apartment Building, LS Office Floors to the SAMP/samp.ipl file.
- Fixed a problem in RakNet which meant the NetStats_* functions could not be used if the player ID wasn't fully connected to SA-MP.
- Adds functions: GetObjectModel(), GetPlayerObjectModel().
- Adds functions: GetPlayerCameraTargetObject(playerid), GetPlayerCameraTargetVehicle(playerid), GetPlayerCameraTargetPlayer(playerid) to find the network object the player is looking at.
- Vehicle rotation syncing should be smoother.

ATTENTION: CT won't be moving there until its out of RC.

Once its on www.sa-mp.com/download we will likely move then.
Quote from: mick88 on May 24, 2015, 21:39
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nyolc8

it's definitely a nice update... especially the fonts size/type, stream memory, animated object fixes, camera collisions, and cull zones (areas where there will be no rain, like in the building with the elevator)

The_Forgotten_One

Quote from: FishRSA on January 18, 2015, 01:58
Quote from: TheSandman on January 18, 2015, 01:49
Quote
Fixes camera collisions on objects and vehicles that are outside the normal world map.
Well its about time!

aww no more spying on people on the other side of walls

Found this, quite abusable on DM servers, could find out easy catches with this.