Author Topic: heli marker  (Read 888 times)

Offline Ribbit

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heli marker
« on: November 24, 2014, 16:00 »
The load marker here..


Should be here..


I would have put this in bug reports but doesn't the marker just need to be moved to the helipad?

Offline CarlJohnson

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Re: heli marker
« Reply #1 on: November 24, 2014, 16:06 »
I asked one of the staff and he said it's okay since you can unload there anyway,  so I didn't reported this and staff has far more important problems than this now. So if any of the staff who is willing and free can fix this or just leave it like that for sometime,  it will be fixed later on.
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Offline Dobby

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Re: heli marker
« Reply #2 on: November 24, 2014, 16:16 »
Its a mapped object issue. Blame SAMP for not being able to stream checkpoints properly on mapped land.

I presume the checkpoint is right below the object and unload point? The gas station in flint county has the same issue ( i think its flint county)

* TheSandman Fern ridge :P
« Last Edit: November 25, 2014, 02:22 by TheSandman »
I have left SA:MP behind.

Offline Tyler

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Re: heli marker
« Reply #3 on: November 24, 2014, 16:30 »
Checkpoints are only based on 2d coordinates. the z coordinate doesn't matter hence mapped islands it's on the sea level (0).

[23:19:46] (CB:16) Fish: thats going in my sig

Offline nyolc8

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Re: heli marker
« Reply #4 on: November 24, 2014, 18:00 »
I think (and always thought) that helipad looks ridiculous there... ::) It looks so unrealistic which I can't even describe lol

Offline Ethan

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Re: heli marker
« Reply #5 on: November 24, 2014, 19:29 »
Its a mapped object issue.

you can still land on the platform and you shouldn't have any issue loading or unloading there

Offline Ribbit

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Re: heli marker
« Reply #6 on: November 25, 2014, 09:06 »
alrighty then thanks for the help :]