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Peterbilt 386

Started by Nado, July 24, 2014, 23:40

Nado

Peterbilt 386

[spoiler]Credits:

Truck base (chassis, axles etc)
Ivan (hardtruckisthebest)
Chris (formerly bay0net)
Tim (polarexpress17)
Jon (Cascadia)
Mars812

Front parts (hood, bumper, light..)
Chris (bayonet)
Colonel

Edit and convert (making it as a 386 model)
Nado

Fixes and adapting to Petro
Chriszor

if I have forget anyone, just tell me
[/spoiler]

IMPORTANT: this truck is kinda in a beta stage (lol) you can suggest anything for this truck, yep anything (adding stuff, adapt for another truck etc) so leave a suggestion if you have any  ;D

Handling ==== Good [8/10] it's stable, but if you flip, you will have some trouble
Design ==== Awesome [10/10]
Interior ==== Awesome [10/10]
Lag ==== No (In my Computer) DFF file has 14.5mb
Damage ==== Nope [0/10] I hate damage in trucks xD
Bouncing ==== Nope (tested in Petro and in Roadtrain)
OpCodes ==== NO!
Replaces only Petro, if you install it in Roadtrain, tires will look like shit and the handling will be horrible Replaces Petro or Roadtrain

Features:
SA Lights
Chromes Reflections
3 extras

Bad Points:
doors aren't openable

Screens:









Roadtrain version screens





For Petro
DOWNLOAD

For Roadtrain
DOWNLOAD
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Emily

looks great :like:
I suggest make it workable for Road Train as well. A lot of people like to use the Road Train as it's faster.
[dobby]

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lKingdom




Andy[RO]


Benny

It looks nice but should work on road train too ;)
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nyolc8

The truck looks nice, good job. :) :like:
But I still don't like highpoly vehicles in lowpoly environment : P

Suggestion: make openable doors.

Technical question:
[spoiler]If you select all poligons and convert them from triangles to quads, how the look of the truck changes? Is it changing at all? Also is it reduces the dff filesize? Did you test this kind of things? Because I always wondered this with highpoly mods.[/spoiler]

Nado

Quote from: Emily on July 25, 2014, 05:44
looks great :like:
I suggest make it workable for Road Train as well. A lot of people like to use the Road Train as it's faster.
I will do it, btw since Roadtrain has one exhaust, I will make another version with only 1 exhaust on the cabin back (not in the middle) for roadtrain


Quote from: nyolc8 on July 25, 2014, 09:54
The truck looks nice, good job. :) :like:
But I still don't like highpoly vehicles in lowpoly environment : P

Suggestion: make openable doors.
I can't make the doors openable, this is how look like the cab  [spoiler][/spoiler]
and I'm suck in reworking with models, and if I touch on it, it will look ugly :P
the technical aswner:
[spoiler]I tried it, but when I did it (convert to quads) the truck had some Anti Aliasing problems, holes and parts connected to another parts had this "problem", and no dff filesize reduce[/spoiler]
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Nado

Roadtrain version in the first page  ;D double post ftw
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sardarji

Not bad, i might try it ;)


RastaPanda




Benny

The rt version looks better
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Nado

Quote from: Benny on July 25, 2014, 21:04
The rt version looks better
yep maybe I will make a version with two exhaust on the cabin back for petro :P
S A N  A N D R E A S  G L O B A L  C A R G O™
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OVERLOADED
FINES PAID
TOTAL SPENT ON FUEL
INTEREST EARNED
DISTANCE TRAVELLED
TIME IN JAIL
LAST MISSION
Generated by ASP.NET Core on Linux using the Convoy Trucking API. Updates every 5 minutes. See the original SVG image.

Andy[RO]


Corvette

Nice! Downloading and definitely gonna do my own edits on it :P

nyolc8

Quote from: Nado on July 25, 2014, 15:03
I can't make the doors openable, this is how look like the cab  [spoiler][/spoiler]

~30min work (fast work so there's a few poligon error, but it's possible to do it relatively fast)

[imgur]http://imgur.com/a/LZVCT#0[/imgur]
(I won't release it, just tried to do it, if you want I can send it to you Nado)