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Topics - Joshy

#1
Hi all,

An incident occurred a few days ago (Sunday 25 November 2018, ~5am UTC/GMT) causing the server's database to become unreadable, therefore both gameserver and website went offline.

To get the server running again, the database was rebuilt using the database's recovery mode. This means there is a possible chance that some data may have been lost as the recovery mode ignores any invalid database records when reading the database, allowing a recovery of the remaining valid data to be made.

If you have noticed any missing statistics, vehicles, money, transfers, messages etc, please post in Problems & Complaints.

Thanks,
Joshy
#2
Player reported:

Rule broken: insulting / disrespect / threats
Date and time: 23 May 17:35 BST

Proof:
QuoteSpekter [23 May 17:35]:   redacted
Spekter [23 May 17:35]:   too soon?


  • Respect other users. Disrespectful behavior will not be accepted.
  • Use common sense.
  • Do not post links to adult material, screamers, or to images / sites that could be considered "not safe for work" material.

I'm not exactly sure why you would want to post this other than having a disrespectful laugh, I find it only offensive personally and I am surprised at the fact it's been in the shoutbox for 15 hours.

Please remove the link out of this report after you're done (even if nothing happens) - I don't want Google indexing the forum and finding shit like that on here.
#3
This is a long and fairly detailed post (sorry I got carried away) - the tl;dr is to allow clubs to make their own ranks, each with their own set of permissions. See the example below.


Let's start by describing the current system. I think this is how it's set up atm (it's been awhile since I've done anything to do with clubs (SAFA stopped operations a long time ago)). Let's hope I covered most things:

Founder - has all permissions from leader +

  • can buy new club base
  • can leave club base
  • can change club settings
  • can delete club (technically leave club)
  • can transfer ownership of club

Leader - has all permissions from staff +

  • can buy club vehicles
  • can promote members to staff / leader
  • can remove / kick members
  • can post and remove posts in noticeboard
  • can remove posts in message board
  • can renew base

Staff - has all permissions from members +

  • can clamp vehicles
  • can unspawn vehicles

Member

  • can park in base
  • can post in message board
  • can donate
  • can use club vehicles
  • can leave club (I guess this is obvious)

This is a good enough system only if you can trust your club leaders / staff. Otherwise these people can do things such as:
  • wasting club funds on vehicles / unnecessary base renewals
  • kick members from club with no reason (club rules violation!)
  • promote their friends to leaders so they can do bad stuff too
  • vandalise noticeboard / message boards
  • clamp everyone's vehicles (club rules violation!)
In the event of any of these occurring, the founder / leaders are blamed for trusting someone bad and admins will not do anything about it, but the club system does not allow leaders to finely control permissions for their members so for example, if they want someone to buy club vehicle they have to promote them to leader, allowing unnecessary permissions like club member management. This violates the principle of least privilege (yes this is a computer science term but it's still relevant) - users should only be allowed to do the stuff that they actually need, and not the things they don't need.


There's a few ways around this... I will say that I feel like the club system should be re-written from the ground up, with this idea being the very start of things (since you should be able to add permissions later on)

  • The obvious one (to me) being to get rid of ranks and assign permissions one-by-one per member:

    • Inconvenient to use - have to assign permissions manually for each new leader (tedious)
    • If done correctly - does not break principle of least privilege
  • Allow custom ranks and assign permissions to each one of these ranks, then assign each member to one of these ranks:

    • Similar to how forums work - membergroups are created and permissions are assigned to them
    • Could start with the default "leader/staff/member" rank system, and allow customisation
    • Can have special ranks like "VIP" ranks within clubs, allowing those who are VIPs to do special things

      • Could tie into club base parking system - e.g. "if VIP, allow 1 more vehicle in base"
    • If paychecks or something similar was implemented, could have score-based ranks similar to how you get new ranks with truck loads
    • This option only allows 1 rank per member - but this is really easy to implement database/code-wise
  • Same as option 2, but allow member to be assigned to more than one rank
    • A lot more complicated to correctly implement in the database / code
    • Can be really flexible for member management
    • Can allow many ranks at once (so a member could be VIP and Staff at the same time etc)

In addition to this, add more permissions:

  • split buy club vehicles permission into

    • can buy club vehicles only when approved by someone who can approve them

      • a member can request to buy a vehicle, and someone else has to approve it
      • with the /sharevehicle commands added, this is a bit less important but it's still nice nevertheless
    • can buy club vehicles without approval

      • only for trusted members
    • can approve club vehicle purchase requests

      • should only be given to trusted members (and ideally not be able to approve own requests)
    • allow some currently founder-only permissions to be granted to others

      • maybe allow some members to be able to change club settings (auto-accept etc)


Example of how this could be set up
A club has the following ranks:

  • founder (this always exists btw - has access to every single permission available)
  • manager - can promote people to the below ranks (but not to manager rank, only founder can choose managers)
  • vehicle manager - can buy vehicles, and approve vehicle purchase requests
  • parking staff - can clamp (maybe repark) vehicles
  • recruiters - can allow people to join the club
  • event organisers - can create club events
  • VIPs - members who might have donated a lot of money or contributed in some way - could be allowed to park in base, whereas regular members cannot?
  • members - can request vehicles to be purchased
  • bad members - those who break the club's rules could be denied access to club vehicles (if they leave the vehicles with no fuel / in bad state constantly)

As you can tell... this may be the start to clubs becoming companies. I personally have no objections to that if it works well.


Counter-arguments
Some might say this is way too complicated - to that I say that the current system should remain (leader/staff/member) and then founders can use the permission system only if they want to. In addition, this should be implemented on the website since it's a lot easier to do this on the web rather than in-game.

Some might say this isn't needed - I feel it's needed since imo the club system needs a revamp anyway and clubs should have better controls who does what, otherwise you end up with situations like: http://www.forum.convoytrucking.net/index.php?topic=54196.0

Scripters might say this is too complicated to code - k yes it requires more database tables / fields - but if that's stopping you then many other suggestions are pretty much out of reach as well, so I'd say it's about time that you learn CREATE/ALTER TABLE syntax and how to use the gamemode migrations system. I very much suggest rewriting the club system though, it will be easier than trying to adapt the current code to this system.


I don't really blame you for not reading the entire post - this is just my vision of the proposed idea
Fun fact: 16 [list]s and 56 [li]st elements were used in this post.
Mfw this is 1126 words long... I've written university essays shorter than this
#4
General Talk / Present hunt results
February 18, 2016, 01:00
Top 30 players in the Christmas Present Hunt 2015
Sorry this took so long to be posted, the results were posted in the staff board (without ranking / bbcode formatting) but no one ended up posting them.

1stToppertje[/b]1708
2ndStarFi$h[/b]607
3rdBruna[/b]601
4thSeal[/b]568
5thkzw[/b]524
6thAMG[/b]361
7thRicardo[/b]323
8thSchubertu$[/b]238
9thDriftingMaster[/b]232
10thTony_Tough[/b]226
11stbazingashane0[/b]224
12ndTrux[/b]214
13rdTX023H_UD[/b]213
14thSjomp[/b]211
15thStteve[/b]202
16thGerardo507[/b]200
17thDr.$chiewago[/b]186
18thM3ndark[/b]149
19thD7R7N7[/b]147
19thCarlJohnson[/b]147
20thShiro[/b]143
21stChauf[/b]135
22ndAce.[/b]129
23rd03DRG[/b]121
24th[SC]_Prayuth[/b]119
25thWhiteBear[/b]115
26thTheGabriel_Seba[/b]107
27thMeTaLiX666[/b]104
28thkrisu[/b]102
29thIncredible[/b]99
30thSabaa_[/b]95
[hide=present results below top 30]

31stJopi_Juric[/b]92
32ndJ.Harden[/b]91
33rdOG_LOC[/b]81
34thViper[/b]76
35thKnight[/b]75
36thRobii_[/b]74
37thRobert[MKD][/b]68
38thEnano.[/b]60
39thKennedy[/b]59
39thTheRuler[/b]59
40thRahail[/b]58
41stCezy[/b]57
42ndShock[/b]56
43rdSandra[LV][/b]53
44thSn0wie.[/b]49
45thKenworth[/b]47
45thCaTaLiNNN[/b]47
45thMr.Me[/b]47
46thShirogime[/b]46
47thMafia[/b]42
47thtoxic[Lv][/b]42
48thR3AP[/b]41
49thSupralisma[/b]39
49thLoup[/b]39
50thLuismi.[/b]36
50thNigel_Neves[/b]36
51stTiPiR[/b]35
52ndiRedDawn[/b]34
53rdTyler[/b]31
53rdKiko[/b]31
53rdSan_Juan.[/b]31
54thFish[/b]30
55thSebasSK[COL][/b]29
55thBalint[/b]29
56thFidaa_Corleone[/b]28
57thsalim[/b]27
58thMatias[/b]26
58thPatrick[/b]26
59thDaniel[COL][/b]25
60thSnickers[/b]23
61stMartin[PTL][/b]21
61stMr_Magoo[/b]21
62ndPzychy[/b]20
62ndGrabis.[/b]20
63rdMatti[/b]19
63rdMisiol[/b]19
64thKimi[/b]18
64thMark_Hilt[/b]18
64thBaron[/b]18
65thDavidDRB[/b]17
65thSpekter[/b]17
65thIveco[AUS][/b]17
66thmaxie_[FIN][/b]16
66thWiktoor[/b]16
67thCVTM[/b]15
67thOverload_NightMARE[/b]15
67thXero[/b]15
67thyoshi3101[/b]15
68thDougyStyl[/b]14
69thcHaOs[/b]13
69thMiku_Hatsune[/b]13
69thGoogle.[/b]13
69thRaphael_Reis[/b]13
69thDagne[/b]13
69thRomeo[/b]13
70thJJB.[/b]12
71stMantas_Dude[/b]11
71stTuNiSiaNo[/b]11
72ndTheFoxman[/b]10
72ndNiP_f0rest[/b]10
72ndGuille_Ezquerra[/b]10
73rdMEN_0[/b]9
73rdShoaib.[/b]9
73rdRandy1214[/b]9
73rdCGM2[EST][/b]9
73rdCoNvOy[/b]9
73rdSergio98.[/b]9
73rdJames_Jason[/b]9
73rdRichuOMG[/b]9
73rdPerez_V8[/b]9
73rdTomatPower[/b]9
73rdfasja[/b]9
73rdChinkunia[/b]9
74thluke94[/b]8
74thFelipetlr[/b]8
74thGabrielR[/b]8
74thLarsM[/b]8
75thcrs[/b]7
75thMello[/b]7
75thJoci[/b]7
75thChristian[/b]7
75thBulldozer[/b]7
75thBiszy[/b]7
75thGerrtjannn[/b]7
75thGeorgios[BG][/b]7
75thfallen[/b]7
75thBora_Wolf[/b]7
75thBigSmoke[/b]7
76thJuampi[/b]6
76thRayman_[PL][/b]6
76thRyuuKun[/b]6
76thTomas[/b]6
76thlokito[/b]6
76thBGTrucker[/b]6
76thCedrick[PH].[/b]6
76thSpidferd[/b]6
76th[NL]Luukvdo[/b]6
76thDragooooooos[/b]6
76thFuhrstSgt[/b]6
77thTyler[TandT][/b]5
77threckless[/b]5
77thBogdan[/b]5
77thXumepa[/b]5
77thInterstate_90[/b]5
77thCustoms[/b]5
77thVycka_Bosch[/b]5
77thSynco[/b]5
77thChiino[/b]5
77thBunnything[/b]5
77thPietonu[/b]5
77thWouterPeters[/b]5
77thRaceRX[/b]5
77thWelsay[/b]5
78thMiniyo[/b]4
78thyahooo[/b]4
78thDavid[SLO][/b]4
78th[SekC]LimJie[/b]4
78thShinta_To[/b]4
78thCalvingreen17[USA][/b]4
78thBullet[/b]4
78thFrankling_Bow[/b]4
78thhydrangea[/b]4
78th[SC]TOR[/b]4
78thMarius[/b]4
78thPlay_Dalnoboy[/b]4
78thDiamond[/b]4
78thsardarji[/b]4
78thFineLT[/b]4
78thZed0ls[/b]4
79thBenny[/b]3
79th_MacTavish_[/b]3
79thzyrafaFH[/b]3
79th[HuR1c4n3]Davicoo[/b]3
79thMobileHome[/b]3
79thScorpion.RS[/b]3
79thYOGUI_17[/b]3
79thSirX[/b]3
79thZuMBo[SLO][/b]3
79thGnome[/b]3
79thThe_Black_Cat[/b]3
79thDom[/b]3
79thSnickers.[/b]3
79thStanLey]ATH[[/b]3
79thChocolate[/b]3
79thTony_Miller[/b]3
79thDunno[/b]3
79thoscar159753[/b]3
79thSweeneyTodd[/b]3
79thBianco.[/b]3
79thGvidux_Dudeharlem[/b]3
79thZygis[LTU][/b]3
79thyuanhaoex[/b]3
79th3neegrikest[/b]3
79thAloyway[/b]3
79thMiHaX[/b]3
79thKiJaii[/b]3
79thDofke[/b]3
79thDobby[UK][/b]3
80thJotakin(FIN)[/b]2
80thSilex[/b]2
80thJayson[/b]2
80thbelkok[/b]2
80thGecata[BG][/b]2
80th[RDF]_Atomic[/b]2
80thGerapste_Kaas[/b]2
80thShubham[/b]2
80thOzL3[/b]2
80thDaniel.[/b]2
80th_YakuzA_[/b]2
80th$nake[/b]2
80thDANE[/b]2
80th[eXM]Kururu[/b]2
80thSora[/b]2
80thNewKid[/b]2
80thTauruid[/b]2
80thKubaCZE]CripZ[[/b]2
80thHito123[/b]2
80thHanzalik[/b]2
80thpierdzionka[/b]2
80thBrasileiro[/b]2
80thAzrod245[/b]2
80thZeDD[/b]2
80thNEWIdoriftar[/b]2
80thZiros[/b]2
80thvolk_bg[/b]2
80thThe_Dante.[/b]2
80thKess.[/b]2
80thFormarr[/b]2
80thNaranjo[/b]2
80thT.Martin[/b]2
80thhappy_Panda[/b]2
80thkakeshi[/b]2
80thVella[/b]2
80thPedro_Lopez[/b]2
80thepeer[/b]2
80thMBocs[/b]2
80thTheGame[/b]2
80thaaron1214[/b]2
80thYeisonSR[/b]2
80thRock_Leon[/b]2
80thReplay[BG][/b]2
80thEpa[/b]2
80thMayday[/b]2
80thDanielius_Daims[/b]2
80thalex_ezquerra[/b]2
80thDavicin.[/b]2
80thEthan.[/b]2
80thJoze[COL].[/b]2
80thDado_Psycho[/b]2
80thxFernandO[/b]2
80thSalomAo[/b]2
80thBecak[/b]2
80thGesan[/b]2
80thGhost_Face[/b]2
80thDr.Good.[/b]2
80thJuanma.[/b]2
81stTheSickestTrucker[/b]1
81stDrama[/b]1
81stAbe_Belsky[/b]1
81stSoulja[/b]1
81stSelgin[/b]1
81stStarkiller[/b]1
81stiJeanPaul[/b]1
81stJosh_Mac[/b]1
81stRussianDriver[/b]1
81stRades[/b]1
81stPogo[/b]1
81stindy[/b]1
81stMark99[/b]1
81stDarkDevil[SLO][/b]1
81stHuey[BRA][/b]1
81stMakuke69[/b]1
81stGeorgeVlad[/b]1
81stAdriatic_Sea[/b]1
81st[GS]levente002[/b]1
81stTruckerman[/b]1
81stkrook[/b]1
81stRusty_Nail2[/b]1
81stCaprise[/b]1
81stRUNT[/b]1
81stOutstriker[MS][/b]1
81stmlwu10[/b]1
81stQuotary[/b]1
81st[ROJO]Misiken[/b]1
81stTockie[/b]1
81stIngmarV8[NL][/b]1
81stBuggy[/b]1
81stdave[UK][/b]1
81stMarccc[/b]1
81stAdikaa1[/b]1
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81st$harko[/b]1
81stMorloxCZE[/b]1
81stVeniK[/b]1
81stSopyright[/b]1
81stRazorGuy[/b]1
81stELIJAH_NARIMALLA[/b]1
81stQuanTFlow[/b]1
81stMegaKoce[/b]1
81stTDex[/b]1
81stMr_Bean[/b]1
81stPenguin.[/b]1
81stTolisGR[/b]1
81stlucky_lopez[/b]1
81stIceCream[LV][/b]1
81stTrevor_Benchs[/b]1
81stRyden[/b]1
81stTommy_Markellon[/b]1
81stWalter.[/b]1
81stGaspar[/b]1
81stCalvin_Harris[/b]1
81stdami_lglaika[/b]1
81stTryanide[/b]1
81stDemon88[/b]1
81straulmanayer[/b]1
81stPedaalitallaja[/b]1
81stIonut.[/b]1
81stLepel[/b]1
81stAgovich[/b]1
81stvargax[/b]1
81stJonis_Race[/b]1
81stGeldRo[/b]1
81stAndresC[/b]1
81stTony_William[/b]1
81stTACKO[/b]1
81stGarx[/b]1
81stPato.[/b]1
81stditznozawa[/b]1
81stEl_Ray2[/b]1
81stAzTec[/b]1
81stJoshy[/b]1
81stJason_voorhees[/b]1
81stLiam.Shen[/b]1
81stMiLan[/b]1
81stSuperSalt[/b]1
81stScream514[/b]1
81stivcho[/b]1
81stCheezer[/b]1
81stRacing[/b]1
81stkazlik[/b]1
81stStefan11.[/b]1
81stMoh_Ham[/b]1
81stcellocan[/b]1
81stpol[/b]1
81st[IT]MariusCH[/b]1
81stYoshimoto_Nara[/b]1
81stQvor[/b]1
81stx304[/b]1
81st[DS]RubberDuck[/b]1
81stziV[/b]1
81st[SC]_Dulyawat[/b]1
81stEffected[/b]1
81stPecorino[/b]1
81stk6vapuravik[/b]1
81stOmen[/b]1
81stReflex[/b]1
81stAmbrOZI3[/b]1
81st[FR]Dr.Globule[/b]1
81stStefff[RO][/b]1
81stTheLOOS[/b]1
81stInkuA[/b]1
81stPabloEscobar[/b]1
81stVictor_Puce15[/b]1
81stILHAM[/b]1
81stNestle[/b]1
81stQuaskie[/b]1
81stTowTow[/b]1
81stJuLiAnO_FrAnCoZo[/b]1
81stGabi21[/b]1
81stvenom9816[/b]1
81stTung_Pro001[/b]1
81stDarioRepro[/b]1
81stSuperNatural[/b]1
81stLukasz[PL][/b]1
81stNRKhairul[/b]1
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81stWoody[/b]1
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81stShane_Reilly[/b]1
81stZach[/b]1
81stAndreshd[/b]1
81stBlockman2[/b]1
81stLlama_Cookie[/b]1
81stAdrianKi[/b]1
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81stJus_Tis[/b]1
81stSr.Calambres[/b]1
[/hide]
#5
inb4 Hobo with 100Mbps connection / completed preload...


will update tomorrow getting closer

the hype is realâ„¢
#6
General Talk / Sandus expansion
March 02, 2015, 20:41
Due to technical issues relating to the object count of 'static' objects on the server, this map has been temporarily removed from server until further notice.

Sorry for any inconveniences caused by opcodes / crashes etc.
#7
General Talk / Used vehicle trading
February 20, 2015, 21:18
Dev team have already seen this. Also, by branch I mean 'new feature'. This post is for anyone who wants to know a bit more about the trading lots implemented on server.


This branch contains used vehicle dealers in 2 locations, Shody Used Autos for cars / bikes and Sandus Trucks for trucks / trailers.

Players can offer their own vehicles up for sale at the appropriate used vehicle dealer for their vehicle by walking into the dealer's pickup icon. The maximum offer price is the original price of the vehicle + the value of any components installed. The minimum offer price is the sale value of the vehicle as if it were to be sold using /phone. Vehicles that are put up for sale may not spawn immediately depending if there's anyone in the trading lot. Vehicles are parked automatically by server using the vehicle model's dimensions. Vehicles cannot be put up for sale if the vehicle is;
  • already for sale
  • belongs to club (possibly temporary, might be added later)
  • clamped
  • unspawned if vehicle is unparked

Players can buy a vehicle for sale by entering the vehicle or attaching it (if vehicle is trailer), which will present vehicle details to the potential buyer. The owner of the vehicle can take the vehicle back from the dealer by paying the trader's fee, or otherwise wait until it gets untraded automatically by server or staff.

Vehicles are bought as-is, meaning that numberplate, insurance, fuel & components etc will not change when ownership is transferred. When vehicle is bought, the buyer will lose the advertised value and obtain ownership of the vehicle immediately, and the seller will receive a offline transfer from server for the advertised value with trading fee deducted.

While the vehicle is for sale, the engine cannot be started for anyone and leaving the trading lot in the vehicle will result in it respawning. The owner cannot modify the vehicle's properties (cannot insure it, change color etc) and they cannot restore it using /rm etc. The vehicle cannot be sold using /phone while it is for sale. Vehicles are not attachable by tow trucks / tractors. Trailers will respawn when towing vehicle accelerates or leaves the trading lot. Staff can respawn the trading lots using the /respawntradinglots command or using any restore command.

There is no absolute limit to how many vehicles that can be for sale in any given lot, however if there is no room for a new vehicle to spawn, the server will untrade least recently traded vehicles and send a message to the owner saying their vehicle has been removed from trading lot without a fee.

Used vehicle dealers can be located in the /gps menu under the "[Used car dealers...]" option. Players can see what vehicles are for sale using /getprice [model] command.

Cop cars and vehicles unlocked by completing an achievement are not tradable, and club vehicles cannot be traded right now due to the uncertain ownership of the club vehicle (it can be exploited).

Staff guidelines for rule offenses relating to trading, including but not limited to: advertising vehicle for sale in chat and scamming by deception should be written before deployment to server. (done)


Please do not advertise your for-sale vehicle in chat/PM or to other players. Staff have been instructed to treat this with a /showrules or /mute first and then /warn for offenses after the first. If this is not enough to deter people from advertising their vehicles then it will be instant warn.


If you want to see the original release notes written pre-2.8, go to https://docs.google.com/document/d/1LIA5_4VjP9fq0ZVqWNWKbYfyuICG7XzFAD1VEIb6n-Y/edit?usp=sharing. This is maybe a little outdated now and is basically a reword of this post.
#8
Off Topic / banned for white dildo
September 14, 2014, 00:11

If you get 'need to sign in' message, go to http://www.youtube.com/embed/tOT4vmns_wA
#9
There has been a few reports of scamming recently, in the form of not paying back a loan. We are changing how we handle scamming reports relating to loans, meaning that;
  • borrowers cannot exploit the fact "no repayment date was agreed on" anymore - admins will now inform the borrower that he must pay back the loan within a reasonable amount of time or be found guilty of scamming
    • NOTE: you should still agree on your own repayment dates! Admin intervention is a last resort.
    • Admins have to give reasonable amount of time to pay loan back which could mean weeks or possibly months.
  • admins can now forcibly take the money back from borrower if the borrower did not pay back by the agreed date - if borrower doesn't have enough money we will sell their property to compensate
General advice when loaning money;
  • always agree on a certain date that the borrower must pay you back by - this counts as an agreement and will be enforced by admins if borrower decides to scam you out of your money
    • you should screenshot the agreement being made (press F8)
    • make sure they agree to pay you back by a certain date on server property like chat, CB or PM. Agreements from Facebook/Skype etc do not count
    • do not accept indeterminate answers like 'soon', 'later' and so on, the date must be an actual date or a duration of time!
  • if borrower has not paid you back by the agreed date, report them on forum as 'scamming' along with proof of agreement and admins will look into it
    • if you do not have proof of the agreement, post where you made the agreement (what CB you were in, were you using PM etc) and admins will try to search logs
  • if you did not settle on a date that the borrower must pay you back by, you should contact the borrower and attempt to agree on a date.

    • do not accept indeterminate answers like 'soon', 'later' and so on, the date must be an actual date or a duration of time!
    • if the borrower refuses to negotiate a date, you may report them on forum where admins will give them a reasonable amount of time to pay loan back
    • if you both agreed on a date, make sure you screenshot the agreement

This post applies to loans made since the new rule 18 was created (1st February 2014). Scamming is scamming whenever it happened.
#10
Player reported:

Rule broken: disrespect / threats
Date and time: 20 Jul 23:56 - 23:58

Proof:
[20 Jul 23:56:46] SaN_FusioN. PM: SaN_FusioN.->AMG: entao vai tomar no seu cu filho de uma puta
[20 Jul 23:58:17] SaN_FusioN. PM: SaN_FusioN.->AMG: ok entao chupa minha rola filho de uma puta

Can someone translate this properly please?
#11
How's the problem with cheaters for each game, like how often would you find a hacked lobby etc?

No hate please, BF/CS:GO isn't my type of FPS game.
#12
Right now, only club leaders may purchase a vehicle using club funds. I feel this could be improved by letting club members freely donate their cars to the club.

This should be done by allowing the use of /sharevehicle and /unsharevehicle commands like before. The existing system of buying vehicles using club funds should be kept, so we have this;

  • player vehicle

    • can be freely (un)shared at any time with /sharevehicle and /unsharevehicle
    • can be used by owner or players who know password, and club members if shared
    • is bought / sold with player money

  • club-funded vehicle

    • shared to the club that purchased it, cannot be (un)shared again
    • can be used by club members + purchaser
    • is bought / sold with club funds
    • purchaser can buy the vehicle from the club and convert it to a player vehicle

Compared to club vehicles now, the idea of club-funded vehicle is basically the same, however this suggestion allows players to buy the vehicle from the club.

tl;dr: allow /sharevehicle and /unsharevehicle for player vehicles, vehicles bought with club funds have to be bought by player first before they can be reshared.
#13
Milestone County
North of Las Venturas & Bone County, entrance near El Quebrados.

(this will be displayed on radar in 2.8)

Wet County
East of Los Santos, accessible by bridge in Rockshore East, Las Venturas, or via ferry in Ocean Docks, Los Santos.


Sandus Keys
West of Angel Pine, accessible by bridge just down from Mount Chilliad entrance.
#14
Off Topic / Joshy's vodka
February 21, 2014, 15:26

It's empty sadly.
* Joshy doesn't like beer...

Sorry for shit camera.
#15
Screenshots and Videos / Today's convoy
February 08, 2014, 20:21
8 February 2014. Not very good screenshots but hopefully we will have convoys like this a lot more!

[imgur]elO1v[/imgur]
#16
Suggestions / Club event system improvements
January 19, 2014, 23:02
At the moment club event system... is rather lacking in terms of ease-to-use (you have to use website to create event for one) and in execution. As such, I propose the following to be done to club events;

  • allow creation of club events in-game
  • create feature that allows event organizer to mark a "starting location"

    • this starting location can be used for GPS, if you click on event in /events your GPS will be set to the position, if one exists
  • add defined end time to events (so you can say event starts at 23:00 and ends at 23:30)
  • possibly RSVP'ing to events, allowing organizer to see who is going to be there, etc
  • maybe allow public events to be totally independent of a club
  • unrented billboards are able to advertise upcoming events
Just some thoughts really, hopefully stuff like this would allow more events to be broadcast in-game so more people are aware of them...

If this sees some support, I'll (or we'll) work on it.
#17
Again, another topic of which I've pondered a lot to post or not. One critical point with this suggestion however is you need a stable host to pull off big convoys unless you enjoy having 10 car lengths between trucks, taking up the entirety of SF-LV bridge.

[hide=extra irrelevant info]If this sounds rushed by the end, this post was written on 30 December 2013 (saved as convoybonus.txt).[/hide]
Start the tape...
i. Introduction
Convoys, is well... a pretty fundamental part of this considering its name is Convoy Trucking. It is also well established that convoys are most fun when there are more players in it, if you have 20 players in a convoy it can be a good laugh and experience, whilst also getting some additional money. However, this isn't really promoted nowadays since it's troublesome to conduct a convoy with spontaneous lag spikes and Terrorista trying to ram his Dodo down your truck exhaust pipe, but that's a story for a different day. What I'm trying to get across here is: we should have a better incentive to perform these bigger convoys.

ii. Why do we need this incentive?
When you compare the efficiency of a lone trucker to a large convoy, you will quickly see that the lone trucker is quicker than the convoy. The convoy is subsidized this by having a convoy bonus, but more often than not the convoy bonus still doesn't really match up to being a solo trucker. It takes time for convoys to load/unload, and accidents do occur more frequently during convoys because of numerous reasons which isn't quite yet understood by modern scientists (it has been suggested it is to do with the "lag boson" which may or may not exist, although psychology experts claim adrenaline rush is the cause, I don't know myself).

iii. Well so what if you receive less pay/minute than a trucker, it's about the fun right?
Well yes, games are a lot about fun. But at the moment, not enough players are experiencing the fun because they have other reasons not to experience it, such as less money, more accidents, takes more time. I'm trying to say we should convince more people to participate in large convoys by making convoys better than solo trucking.

iv. So how you gonna' do that?
Well considering vehicles/insurance/houses are pretty expensive, I think increased payout is a good proposal to persuade people to join convoys. Let's see the current situation, as-is on the server:

Graph showing current convoy bonus
The most efficient number of players to get money right is 2 players in convoy. Why? Because 2 players can be very efficient taking only a few seconds more than a solo player, and you get a 20% increase in pay! After that the larger convoys are only paying in lost efficiency.

v. OK... what should be done about that? Nothing more complicated is mathematically possible, right?
Well, you could increase the pay percentage in proportion to the number of players. There are many ways to do this but the way that makes most sense is a linear increase per player in convoy.

10% increase in payout per player in convoy

vi. Holy crap Batman! Wait, what will this do again?
It adds an incentive to convoy bonuses by compensating lost efficiency with higher payout, therefore more people in convoys = more people playing the original purpose of this server (Convoy Trucking) = more fun = happy days.

Note: I know scripters have a topic about this in their little cavern but this is a public suggestion and opinions should be heard imo.
#18
Report Players / AdriaticSea (spamming)
December 26, 2013, 22:07
Player reported:
Rule broken: spamming
Date and time: 26/12/13 ~22:55 GMT+1

Proof:
[22:51:37] <AdriaticSea> spammmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmm
[22:52:38] <AdriaticSea> spammmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmm
[22:52:57] <AdriaticSea> spammmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmm
[22:53:08] <AdriaticSea> spammmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmm
[22:53:26] <AdriaticSea> never ban
[code][22:53:35] <AdriaticSea> i think you are idiot
[22:55:53] <AdriaticSea> warn for what?
[22:55:53] <AdriaticSea> :))
[22:55:55] <AdriaticSea> after 30 mins?
[22:56:29] <AdriaticSea> its not available moderator
[22:56:29] <AdriaticSea> i wait my brother konali
[22:56:29] <AdriaticSea> and you will be demoted
[22:56:33] <AdriaticSea> be patient



Proof by Gameboy
#19
Report Players / Invisible (advertising)
December 22, 2013, 21:55
Player reported:
Rule broken: advertising
Date and time: 20:01:53 22/12/13

Proof:
[20:01:53] <Invisible> dobby.homo.com

screenshots don't work with my installation of SA, sorry.

Can be disrespect too. He was warned just a few minutes earlier for advertising porn.
#20
Off Topic / Programming community of CT
December 21, 2013, 02:58
Let's have a discussion topic.

What languages can you code in, how do you learn a language etc?



  • C# .NET - new, exclusively WPF
  • PHP - first language
  • JavaScript
  • Java (Android) - tiny amounts of Android code knowledge
#21
Euro Truck Simulator 2 / Mod Repository Topic
December 05, 2013, 02:31
Post mods here in with the following format. New versions of a mod should be posted separately from previous versions. Search topic before posting to see if mod is already posted.

Mod name: <name>
Mod description: <brief description of what's in the mod>
Mod screenshots: <use IMG BBCode + imgur/WorldOfTrucks/Steam>
Download link: <links with URL BBCode>

Please do not attach the mod as an attachment, and please don't use links that you are not allowed to post (like Trucksim-Map mod requires downloads to go through their forum...).
#22
Grand Theft Auto V / GTA Online Profiles [PS3]
October 10, 2013, 23:36
Purpose of this is to see who wants to do what, when players will be online and how we can communicate.

https://docs.google.com/forms/d/141PPwp_bVsNyKl4aMbEWtoPpamt7ut-yNzNEGwKraNw/viewform

Responses:
#23
General Talk / Forum now has Tapatalk support
August 23, 2013, 19:39
Tapatalk app users can use the forum from Tapatalk app for a easier-to-use mobile experience. Please note the app is not free and is available for iOS, Android, Kindle and BlackBerry.



Please note you do not have to use this app if you want to continue using your mobile browser to browse forum.

Sent from my Nexus 7 using Tapatalk 4
#24
Off Topic / Hobo did a funny!
August 15, 2013, 00:54
#25
This doesn't actually affect anyone on server since it's client-sided, so explosion is visible to just me. To others it looks like I did /kill and vehicle remains at current health.

So yeah... I get blown up while discussing business plans with the local bomb shop owner, 8-Ball.
[xfire]http://www.xfire.com/video/604202[/xfire]
#26
General Talk / Website questionnaire
June 30, 2013, 12:49
This will assist me in adding / improving features and essentially know what you all want. Please note it is best to suggest your ideas now, rather than later.

If form doesn't load, go to the form directly.


Thanks!

* TheSandman this is for website suggestions only! Not for the server!
#27
Off Topic / Pale Blue Dot
June 27, 2013, 22:34



Look again at that dot. That's here. That's home. That's us. On it everyone you love, everyone you know, everyone you ever heard of, every human being who ever was, lived out their lives. The aggregate of our joy and suffering, thousands of confident religions, ideologies, and economic doctrines, every hunter and forager, every hero and coward, every creator and destroyer of civilization, every king and peasant, every young couple in love, every mother and father, hopeful child, inventor and explorer, every teacher of morals, every corrupt politician, every "superstar," every "supreme leader," every saint and sinner in the history of our species lived there--on a mote of dust suspended in a sunbeam.

The Earth is a very small stage in a vast cosmic arena. Think of the rivers of blood spilled by all those generals and emperors so that, in glory and triumph, they could become the momentary masters of a fraction of a dot. Think of the endless cruelties visited by the inhabitants of one corner of this pixel on the scarcely distinguishable inhabitants of some other corner, how frequent their misunderstandings, how eager they are to kill one another, how fervent their hatreds.

Our posturings, our imagined self-importance, the delusion that we have some privileged position in the Universe, are challenged by this point of pale light. Our planet is a lonely speck in the great enveloping cosmic dark. In our obscurity, in all this vastness, there is no hint that help will come from elsewhere to save us from ourselves.

The Earth is the only world known so far to harbor life. There is nowhere else, at least in the near future, to which our species could migrate. Visit, yes. Settle, not yet. Like it or not, for the moment the Earth is where we make our stand.

It has been said that astronomy is a humbling and character-building experience. There is perhaps no better demonstration of the folly of human conceits than this distant image of our tiny world. To me, it underscores our responsibility to deal more kindly with one another, and to preserve and cherish the pale blue dot, the only home we've ever known.
- Carl Sagan
#28
Off Topic / Marmite + Zippy
May 11, 2013, 16:58
#29
I have been genuinely curious recently about whether milk just tastes better in the morning, or at night... So would you mind voting on when do you think milk tastes better? If you don't like milk, can't drink milk or just doesn't have a difference to you, don't vote.

This is just to satisfy my curiousity, at the end of the day wasn't there a banana topic?
#30
Title explains most of it.

If the order is broken (someone posts something other than the next number) you must start again at 1.

Rules: no posting after your own post.
Start again, this time you're only allowed 1 post in each count.
For example, if I posted "2" then I can't post again until the order is broken.


1.