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Messages - CarlJohnson

Pages: [1] 2 3 ... 115
1
Screenshots and Videos / Re: Present stuck? Do this
« on: December 15, 2018, 11:38 »
Why? It's already free money. Sure its technically a bug and I'm sure it could be fixed, but it's fun to do shit like this. 97% of the map is uncovered and presents can be reached without a problem. The small part thats covered makes for an interesting challenge in my opinion.
It wouldn't be CT if you don't complain about little issue you face with the things you get for free.

2
Screenshots and Videos / Re: Present stuck? Do this
« on: December 14, 2018, 15:29 »
CJ why are you making it so complex?
The algorithm for sure generates random X,Y and Z where to place the present and then patches it around to lay on ground. All I meant was to define an area that covers those rocks and then when the random values are given, you just hook a code in there, checking if the present will be in the already defined area. And if it does, it won't spawn and a new presents will be generated, again checking where it spawns and so on.
This means, no present will be spawned close to the rocks, or above the rocks. Duh
Rocks aren't the only mapped thing on mainland duh.

3
Screenshots and Videos / Re: Present stuck? Do this
« on: December 14, 2018, 05:27 »
Or, scripters could improve the script, making that area forbidden for presents to spawn.
Seems like no one around CT likes updates.
Just like no one around CT likes to follow rules?
Anyway, do you realize how much efforts it will take to improve it?
It's fair amount of work to make present not spawn in mapped objects, the script would need to determine if there's any custom object around the spawning coordinates and FYI mapped objects only have coordinates (i.e. x, y, z) and not their span size listed, so there's no perfect way to know how big an object is (or maybe by making an array of every object used on mainland with their span listed and referring to their coords and span every time present spawn), unless you want a script improvement where presents get spawned like 100m away from every mapped object :shurg:

I don't feel it's worth improving something that works fine enough, there's only few cases of presents spawning inside of objects and that does not hinder normal execution of game-play in anyway, they are an add-on to the game-play and people should be enjoying it rather than complaining about one little thing. There are games where game breaking bugs are presents but devs haven't even bothered to address them *cough*Rainbow 6*cough*.

Another FYI, if we didn't care about updates these presents wouldn't be here at all.

Nice teleport hacks bro  :like: :dislike: :ccmas:
I've emailed mick about it, he will take the decision pretty soon  :ccmas:

4
Help / Re: Is this snow mod allowed to use?
« on: December 10, 2018, 17:17 »
Seems ok to use but you might face difficulty while driving as the mod states: * Driving has become difficult because of the ice.

You might just wanna use snow textures and Snow FX

5
Open scamming reports / Re: TheCurse[RO] (scamming)
« on: December 07, 2018, 14:53 »
Player has until 31/12/2018 to return you $3,00,000.

6
Ban Appeals / Re: Adan_Ranger ban appeal
« on: December 07, 2018, 14:49 »
Ban is fair, you should have stopped after your first ban, it's your fault for continuing when you were already banned for "helping and being kind" to thieves.
However 180 days are too much, ban lowered to 60 days instead.

7
Ban Appeals / Re: shen ban appeal
« on: December 03, 2018, 12:25 »
Unbanned.

8
Report Players / Re: shen (insulting / disrespect / threats)
« on: November 18, 2018, 03:37 »
Don't provoke people by calling them wise ass, shen is verbally warned to respect all players for now.

9
Report Players / Re: cobra[XP] (insulting / disrespect / threats)
« on: November 13, 2018, 03:41 »
Not enough for a warn/ban since cursing is allowed to a point.

10
Ban Appeals / Re: Arysin ban appeal
« on: November 01, 2018, 14:38 »
Unbanned.

11
Suggestions / Re: Distance to target in flight (or even on land)
« on: October 26, 2018, 13:40 »
You can already see your height (height above sea-level and height above ground objects) by typing /display.

Distance to unload seems like a good idea imo

The rest though, it would make flying aircraft very in depth on a trucking themed server. I don't think they're that important
/dst command already tells you the distance between you and the checkpoint. Not very useful when driving as it only calculates distance in a straight line but it's useful whilst flying.

Also, admins don't approve suggestions, only scripters do.

Wasn't approving tbh was giving my opinion
That wasn't meant for you :P, it was in regards to this message:
I actually have more ideas but I'll keep them to myself for now until I see a scripter or some chief admin read what I posted and reply, whatever the answer is as long as it's fair.

12
Ban Appeals / Re: SmashHammer ban appeal
« on: October 25, 2018, 15:49 »
Unbanned.

13
Ban Appeals / Re: Venezuela420 ban appeal
« on: October 25, 2018, 15:49 »
Unbanned.

14
Suggestions / Re: Distance to target in flight (or even on land)
« on: October 24, 2018, 04:20 »
You can already see your height (height above sea-level and height above ground objects) by typing /display.

Distance to unload seems like a good idea imo

The rest though, it would make flying aircraft very in depth on a trucking themed server. I don't think they're that important
/dst command already tells you the distance between you and the checkpoint. Not very useful when driving as it only calculates distance in a straight line but it's useful whilst flying.

Also, admins don't approve suggestions, only scripters do.

15
Ban Appeals / Re: Lampe45 ban appeal
« on: October 23, 2018, 17:37 »
Unbanned.

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