Convoy Trucking

Server related => Screenshots and Videos => Topic started by: Eurobeat on December 13, 2018, 09:39

Title: Present stuck? Do this
Post by: Eurobeat on December 13, 2018, 09:39
This is not a tutorial(as it doesn't always work), this is just one of the ways you can get a present that has spawned inside one of the custom map objects without anyone's help. This won't work for every object as some aren't tall enough for you to walk around in, but for those that are, this will work.

This is an example of how to get something stuck in the rocks behind my house in Blackfield
Title: Re: Present stuck? Do this
Post by: Razbitze on December 13, 2018, 15:40
Or, scripters could improve the script, making that area forbidden for presents to spawn.
Seems like no one around CT likes updates.
Title: Re: Present stuck? Do this
Post by: Eurobeat on December 13, 2018, 17:09
Or
you could do this
Title: Re: Present stuck? Do this
Post by: Loup on December 13, 2018, 19:19
lol nice method ;D but how did you know there is a present inside that big rock.
Title: Re: Present stuck? Do this
Post by: Razbitze on December 13, 2018, 19:30
@Loup: admins perks.
Title: Re: Present stuck? Do this
Post by: Eurobeat on December 13, 2018, 20:57
No. Custom map objects don't render until you're close enough, but presents render from very far away.
Adan stop being salty lmfao
Title: Re: Present stuck? Do this
Post by: Hobo on December 13, 2018, 22:15
Nice teleport hacks bro  :like: :dislike: :ccmas:
Title: Re: Present stuck? Do this
Post by: CarlJohnson on December 14, 2018, 05:27
Quote from: Razbitze on December 13, 2018, 15:40
Or, scripters could improve the script, making that area forbidden for presents to spawn.
Seems like no one around CT likes updates.
Just like no one around CT likes to follow rules?
Anyway, do you realize how much efforts it will take to improve it?
It's fair amount of work to make present not spawn in mapped objects, the script would need to determine if there's any custom object around the spawning coordinates and FYI mapped objects only have coordinates (i.e. x, y, z) and not their span size listed, so there's no perfect way to know how big an object is (or maybe by making an array of every object used on mainland with their span listed and referring to their coords and span every time present spawn), unless you want a script improvement where presents get spawned like 100m away from every mapped object :shurg:

I don't feel it's worth improving something that works fine enough, there's only few cases of presents spawning inside of objects and that does not hinder normal execution of game-play in anyway, they are an add-on to the game-play and people should be enjoying it rather than complaining about one little thing. There are games where game breaking bugs are presents but devs haven't even bothered to address them *cough*Rainbow 6*cough*.

Another FYI, if we didn't care about updates these presents wouldn't be here at all.

Quote from: Hobo on December 13, 2018, 22:15
Nice teleport hacks bro  :like: :dislike: :ccmas:
I've emailed mick about it, he will take the decision pretty soon  :ccmas:
Title: Re: Present stuck? Do this
Post by: Eurobeat on December 14, 2018, 08:32
Might wanna tall him about my WASD hacks too
Title: Re: Present stuck? Do this
Post by: Razbitze on December 14, 2018, 13:33
CJ why are you making it so complex?
The algorithm for sure generates random X,Y and Z where to place the present and then patches it around to lay on ground. All I meant was to define an area that covers those rocks and then when the random values are given, you just hook a code in there, checking if the present will be in the already defined area. And if it does, it won't spawn and a new presents will be generated, again checking where it spawns and so on.
This means, no present will be spawned close to the rocks, or above the rocks. Duh
Title: Re: Present stuck? Do this
Post by: CarlJohnson on December 14, 2018, 15:29
Quote from: Razbitze on December 14, 2018, 13:33
CJ why are you making it so complex?
The algorithm for sure generates random X,Y and Z where to place the present and then patches it around to lay on ground. All I meant was to define an area that covers those rocks and then when the random values are given, you just hook a code in there, checking if the present will be in the already defined area. And if it does, it won't spawn and a new presents will be generated, again checking where it spawns and so on.
This means, no present will be spawned close to the rocks, or above the rocks. Duh
Rocks aren't the only mapped thing on mainland duh.
Title: Re: Present stuck? Do this
Post by: Razbitze on December 14, 2018, 18:54
Then define all those areas where there are big objects on mainland that could block the access to a present.
Title: Re: Present stuck? Do this
Post by: Eurobeat on December 14, 2018, 21:32
Why? It's already free money. Sure its technically a bug and I'm sure it could be fixed, but it's fun to do shit like this. 97% of the map is uncovered and presents can be reached without a problem. The small part thats covered makes for an interesting challenge in my opinion.
Title: Re: Present stuck? Do this
Post by: Mokrajn on December 14, 2018, 22:43
Quote from: Eurobeat on December 14, 2018, 21:32
Why? It's already free money. Sure its technically a bug and I'm sure it could be fixed, but it's fun to do shit like this. 97% of the map is uncovered and presents can be reached without a problem. The small part thats covered makes for an interesting challenge in my opinion.
Exactly ↓
https://imgur.com/SSZImYv
Title: Re: Present stuck? Do this
Post by: CarlJohnson on December 15, 2018, 11:38
Quote from: Eurobeat on December 14, 2018, 21:32
Why? It's already free money. Sure its technically a bug and I'm sure it could be fixed, but it's fun to do shit like this. 97% of the map is uncovered and presents can be reached without a problem. The small part thats covered makes for an interesting challenge in my opinion.
It wouldn't be CT if you don't complain about little issue you face with the things you get for free.