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Topic summary

Posted by Razbitze
 - April 20, 2018, 11:49
Quote from: j7n on April 19, 2018, 15:05
as odd that we load cement from near containers or warehouses that deal with packed goods, and not so much with chemicals. Concrete probably belongs in docks and refinery-style dirty industry found there, but not in a warehouse or Narwick airport (where we also unload tourists).

Most players probably prefer the routine of short, perfectly memorized roads over logic and realism. Blueberry Constructions is everyone's favorite loading area. This server is a bit more numbers & score oriented.

When talking about concrete loading site we need something like this: Not containers or warehouses.

http://www.eafacere.ro/images/prod_misc/9871/statie-betoane.jpg
Posted by Boer.
 - April 19, 2018, 20:16
 :like:
Posted by Emily
 - April 19, 2018, 19:31
I always remember this idea that floated around when I was staff. It was an idea to require players to deliver to roadworks to "progress" the construction. There could either be a count for deliveries completed or just someone filtering logs I suppose, but it always seems like a nice idea.
Posted by Zeus.
 - April 19, 2018, 18:57
+1
Posted by j7n
 - April 19, 2018, 15:05
QuoteNewer roadworks that require building materials to have unloading spots for these
I like this one. Have the road works also accept gravel from quarry and asphalt from a cement plant.

Maybe we could have unspecificied "chemicals" from Easter Bay and Narwick Docks to Bio Engineering, and to fertilizer production areas (currently docks). "Kerosene" could be delivered from K.A.C.C Military Fuels to all military and naval bases and area 51, as well as to airports (driving rate down to a minimum of 5-8, less than on islands which can't receive fuel by road).

I would move some markers for different types of load to be near building or door that is likely to deal with them, to emphasize their difference, and not have a bus or truck block each other's load: for example, tourists should get delivered to the front of the Clown's Pocket Casino instead of the service door.

It strikes me as odd that we load cement from near containers or warehouses that deal with packed goods, and not so much with chemicals. Concrete probably belongs in docks and refinery-style dirty industry found there, but not in a warehouse or Narwick airport (where we also unload tourists).

Most players probably prefer the routine of short, perfectly memorized roads over logic and realism. Blueberry Constructions is everyone's favorite loading area. This server is a bit more numbers & score oriented.
Posted by Waze
 - April 19, 2018, 14:14
I like your suggestion +1
Posted by Razbitze
 - April 19, 2018, 10:26
Hello everybody!

I guess it's time to get some new cargo routes, cargo names, (un)loading yards into CT. People started to get bored of current loads, especially the dumper ones that keep repeating and you end up going in a cycle.

I'm suggesting to consider overhauling current loads or add the following:

  • New dumper cargos
  • New artic cargos
  • New tanker trailer cargos (Diesel fuel, unleaded fuel and liquified petroleum gas along current always 'petrol' cargo)
  • New dumper (un)loading spots
  • New artic (un)loading spots
  • New concrete (un)loading spots
  • Logical sense upgrade of current and furthure concrete loading spots
  • New bus (un)loading spots
  • Las Barrancas Bank as armored truck loading spot
  • Newer roadworks that require building materials to have unloading spots for these
  • Revise cargo logical sense (for e.g. BB Constructions can at the same time require and produce concrete - nonsense)

With all that said, I'm glad that you have read my suggestion. I bet a lot of players are going to support this and are also going to help with ideas of cargos and routes. If it's going to be accepted I suggest to create a thread where people can suggest cargos and the best of those to be added to the script.

Thank you!
Adan_Ranger